| About us |
![]() The early days
The first project we ever worked on was a mobile java game called Fantasma back in 2002, a top down arcade game where you had to find the keys and get out of each level before all these fiendish beings got their ghastly paws on you.
These are real screenshots from the game and have not been retouched in Photoshop, aren’t they just beautiful? Maybe not, but it didn’t turn out too bad considering that we had a whacking 28k to play with for the total game size.
Since then, we’ve worked on all kinds of games with many different publishers, actually over 40 titles but won’t go into details here. You can find info on lots of them on our softography page.
And now
These are interesting times and since the days of Fantasma we’ve come a long way. One of our more recent titles launched in 2009 was Ball Slam Fantasy, a brick breaker game for the iPhone which totalled 52mb in size, that’s around a 185,000% bigger than the first one, wow!!, mobile games have come a long way.
We are also now working in the social games arena, creating some exciting new projects, more to come on that soon.
In the mean time, instead of going on to tell you how much of a dynamic, creative and wonderful team we are, we’ll let you get on with browsing through the rest of the site and see what we’ve been up to.
Happy reading and if you have any questions, queries, please get in touch.
The Typhon Team.
The early days... The first project we ever worked on was a mobile java game called Fantasma back in 2002, a top down arcade game where you had to find the keys and get out of each level before all these fiendish beings got their ghastly paws on you.
These are real screenshots from the game and have not been retouched in Photoshop, aren’t they just beautiful? Maybe not, but it didn’t turn out too bad considering that we had a whacking 28k to play with for the total game size. Since then, we’ve worked on all kinds of games with many different publishers, actually over 40 titles but won’t go into details here. You can find info on lots of them on our softography page.
And now... These are interesting times and since the days of Fantasma we’ve come a long way. One of our more recent titles launched in 2009 was Ball Slam Fantasy, a brick breaker game for the iPhone which totalled 52mb in size, that’s around a 185,000% bigger than the first one, wow!!, mobile games have come a long way. We are also now working in the social games arena, creating some exciting new projects, more to come on that soon. In the mean time, instead of going on to tell you how much of a dynamic, creative and wonderful team we are, we’ll let you get on with browsing through the rest of the site and see what we’ve been up to. Happy reading and if you have any questions, queries, please get in touch. The Typhon Team. |


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